Perhaps a response to the limited offering in Beyond Light, Destiny 2: The Witch Queen will launch with roughly 42 new Legendary weapons, three Exotics for each class, and another heaping handful of Exotic weapons for good measure. It'll get me to play Destiny 2: The Witch Queen, sure, but what will keep me playing it? As ever, the answer is loot, and thankfully there's a lot of it.
Of course, as much as I am looking forward to the campaign, its story can only run for so long.
The long game: weapon crafting, new Exotics, Void 3.0, and more Finally, Bungie is doing spooky shit again. Cursed Thrall spring from the ground, eerie statues give questionable directions, and the Gothic extravagance of the throne world's interior provides a striking contrast to the burbling, boggy badlands surrounding it. The guts of the throne world are a winding, infested mess crawling with disguised Hive and secrets lurking just behind the veil Deepsight, a new sleuthing ability which reveals hidden platforms and other environmental details. Savathun's Throne World, the new destination and the main stage for the campaign, also could've been mined from my dream journal. I still want to know how glaives will perform in PvP, though. Stabs, swipes, ranged blasts of energy, and carefully timed blocks ought to bring some powerful flexibility to the special weapon slot. As a fan of Doom Eternal's finishers and Monster Hunter's insect glaive, this first-person halberd immediately spoke to me, and it looks as badass as I'd hoped. The mission I saw showcased a lot of these new baddies in action, and most of them were dispatched by one of the new craftable glaives. Normal enemies like Knights and Acolytes have gotten a power boost, too, with moths of Light granting them overshields and other abilities that change up the usual flow of combat.
This brings the rock-paper-scissors Super countering typically seen in the Crucible into PvE, and I can't wait to strategize around Hive Sentinels, Arcstriders, and Gunslingers as I work to master each Legendary mission. They just popped a Super – your Super – like 10 feet away and they're closing in.
Lucent hearts really low framerate full#
There's inherent shock value to enemies using our powers against us, but the full implications didn't really sink in until I saw the message "A Hive Lieutenant wields the Light!" in the in-game chat. It's impressive how intimidating the Hive's Lucent Brood really are. I can't wait to spend an entire campaign rationing ammo, hugging cover, and inevitably getting trampled by Hive Guardians.įinally, Bungie is doing spooky shit again. Destiny 2 is a brilliant power fantasy, but its combat really sings when you're struggling. This'll give hardcore players a leg up in the race to get raid-ready, and it'll give others a taste of how end-game combat feels, complete with "major encounters" marked by rally flags, and a mission selector in case you decide to revisit specific missions on Legendary mode. This difficulty setting is available right from the start, and clearing the campaign on Legendary – with up to two buddies, since missions scale for your fireteam size – will not only deliver the kind of challenge that Destiny 2 campaigns have historically lacked, it'll also speed up your Power grind with better and unique rewards. That's where The Witch Queen's Legendary campaign comes in. It can be easy to forget that Bungie made Halo, and that the original Halo campaigns kicked ass in large part because they could be hard.